Introduction
There are a few basic enemy types in Arcuz, which will be introduced in detail here. Data found by parsing the game's Actionscript code. Sprites are not screenshots. They are in fact taken from a base image and matrix-transformed according to the game's code using Paint.NET. "Screened" (semi-transparent) sprites were also created in Paint.NET. "Hardlit" sprites were created using GIMP. The reason these were used was because this is what the game itself does. For more information about blending modes, visit Adobe's website here.
Types
Listed according to the game's code. There are a total of 2435 enemies in the game in story mode.
Stats (Each monster type has a multiplier, as shown below. They are all rounded down.):
- Base HP: Level * 100. Enemies have multipliers listed below. e.g. Lv 1 slime has 100 hp.
- Base Def: Level * 15 - 6. e.g. Lv 1 slime has 4 def
- Base Atk [min, max]: [8*level+1, min*(1.2)] rounded down. e.g. Lv 1 slime has [10, 11] atk
- Base Experience is recursively calculated:
- a0 = 6
- an = an-1+(4+[((n-1)/10) rounded down])
- n from 1 to monster level
- Penalty happens if monster level < player level:
- Base exp/(Level difference + 0.5) rounded down.
- e.g. Lv 1 slime gives 10 exp at lv 1, 6 exp at lv 2, etc.
- Exp shown below is without penalty.
Slime
HP: x1 | Def: x0.5 | Atk: [x1.2, x1.1] | Exp: x1.0
Original sprite (before matrix transform/blending):
Picture | Level | HP | Def | Atk (min) | Atk (max) | Base Exp | Notes |
---|---|---|---|---|---|---|---|
1 | 100 | 4 | 9 | 11 | 10 | ||
5 | 500 | 34 | 41 | 53 | 26 | ||
11 | 1100 | 79 | 89 | 116 | 51 | Fire | |
13 | 1300 | 94 | 105 | 138 | 61 | Ice | |
19 | 1900 | 139 | 153 | 201 | 91 | Ice | |
23 | 2300 | 169 | 185 | 244 | 114 | Poison | |
25 | 2500 | 184 | 201 | 265 | 126 | Thunder |
Note: These are not the original sprites. There is some transparency involved via the "Hardlight" blending mode, which I simulated using GIMP. For the sprites of 13-23, this background tile was used:
Wolf
HP: x1.2 | Def: x0.8 | Atk: [x1.1, x1.1] | Exp: x1.1
Original sprite (before matrix transform/blending):
Picture | Level | HP | Def | Atk (min) | Atk (max) | Exp | Notes: | ||
---|---|---|---|---|---|---|---|---|---|
3 | 360 | 31 | 27 | 35 | 19 | ||||
7 | 840 | 79 | 62 | 81 | 37 | ||||
9 | 1080 | 103 | 80 | 105 | 46 | Fire | |||
15 | 1800 | 175 | 133 | 174 | 78 | Ice. Due to a spelling error in the code, it just looks like a lv3 wolf. | |||
17 | 2040 | 199 | 150 | 198 | 89 | Fire | |||
23 | 2760 | 271 | 203 | 267 | 125 | Poison | |||
27 | 3240 | 319 | 238 | 313 | 151 | Thunder | |||
|
29 | 3480 | 343 | 256 | 337 | 165 | Sprite "screens" with background, making it semitransparent (below) |
Hornet
HP: x1 | Def: x0.3 | Atk: [x1, x1.1] | Exp: x1.2
Original sprite (before matrix transform/blending):
Picture | Level | HP | Def | Atk (min) | Atk (max) | Exp | Notes |
---|---|---|---|---|---|---|---|
9 | 900 | 38 | 73 | 95 | 50 | ||
11 | 1100 | 47 | 89 | 116 | 61 | Fire | |
17 | 1700 | 74 | 137 | 180 | 97 | Ice | |
19 | 1900 | 83 | 153 | 201 | 109 | ||
27 | 2700 | 119 | 217 | 286 | 165 | Poison, Arena only | |
29 | 2900 | 128 | 233 | 306 | 180 | Thunder |
Goblin Warrior
HP: x1.5 | Def: x1.2 | Atk: [x1, x1] | Exp: x1.2 (Seems to double penalize for overlevel)
Original sprite (before matrix transform/blending):
Picture | Level | HP | Def | Atk (min) | Atk (max) | Exp | Notes |
---|---|---|---|---|---|---|---|
7 | 1050 | 118 | 57 | 68 | 40 | ||
13 | 1950 | 226 | 105 | 126 | 73 | Fire | |
15 | 2250 | 262 | 121 | 145 | 85 | Ice | |
21 | 3150 | 370 | 169 | 202 | 122 | Same sprite as level 7 | |
23 | 3450 | 406 | 185 | 222 | 136 | Poison | |
27 | 4050 | 478 | 217 | 260 | 165 | Thunder | |
29 | 4350 | 514 | 233 | 279 | 180 |
Goblin Archer
HP: x1 | Def: x0.6 | Atk: [x1.2, x1.1] | Exp: x1.1
Original sprite (before matrix transform/blending):
Picture | Level | HP | Def | Atk (min) | Atk (max) | Exp | Notes |
---|---|---|---|---|---|---|---|
7 | 700 | 59 | 68 | 89 | 37 | ||
13 | 1300 | 113 | 126 | 166 | 67 | ||
15 | 1500 | 131 | 145 | 191 | 78 | ||
21 | 2100 | 185 | 202 | 266 | 112 | ||
23 | 2300 | 203 | 222 | 292 | 125 | ||
27 | 2700 | 239 | 260 | 343 | 151 | ||
29 | 2900 | 257 | 279 | 367 | 165 |
Skeleton Warrior
HP: x2 | Def: x2 | Atk: [x1.2, x1.2] | Exp: 1.5
Original sprite (before matrix transform/blending)
Picture | Level | HP | Def | Atk (min) | Atk (max) | Exp | Notes |
---|---|---|---|---|---|---|---|
15 | 3000 | 438 | 145 | 208 | 106 | Fire (Never used) | |
21 | 4200 | 618 | 202 | 290 | 153 | Ice | |
23 | 4600 | 678 | 222 | 319 | 171 | Fire (Never used) | |
25 | 5000 | 738 | 241 | 346 | 189 | Fire. Same sprite as 23. | |
29 | 5800 | 858 | 279 | 400 | 225 | Poison | |
31 | 6200 | 918 | 298 | 428 | 244 | Thunder | |
33 | 6600 | 978 | 318 | 457 | 265 | Thunder |
Goblin Mage
HP: x1 | Def: x0.4 | Atk: [x1.2, x1.2] | Exp: x1
Original sprite (before matrix transform/blending):
Picture | Level | HP | Def | Atk (min) | Atk (max) | Exp | Notes |
---|---|---|---|---|---|---|---|
7 | 700 | 39 | 68 | 97 | 34 | Arena only | |
13 | 1300 | 75 | 126 | 181 | 61 | Fire | |
15 | 1500 | 87 | 145 | 208 | 71 | Ice | |
21 | 2100 | 123 | 202 | 290 | 102 | Fire | |
23 | 2300 | 135 | 222 | 319 | 114 | Poison | |
27 | 2700 | 159 | 260 | 374 | 138 | Thunder |
Orge
HP: x5 | Def: x2 | Atk: [x1.5, x1.5] | Exp: x3 (Also seems to double penalize overlevel)
Picture | Level | HP | Def | Atk (min) | Atk (max) | Exp | Notes |
---|---|---|---|---|---|---|---|
21 | 10500 | 618 | 253 | 454 | 306 | ||
25 | 12500 | 738 | 301 | 541 | 378 | ||
29 | 14500 | 858 | 349 | 627 | 450 | ||
31 | 15500 | 918 | 373 | 670 | 489 | ||
33 | 16500 | 978 | 397 | 714 | 531 |
Only one sprite used.
Centaur
HP: x2 | Def: x1.2 | Atk: [x1.3, x1.3] | Exp: x1.6
Original sprite (before matrix transform/blending):
Picture | Level | HP | Def | Atk (min) | Atk (max) | Exp | Notes |
---|---|---|---|---|---|---|---|
15 | 3000 | 262 | 157 | 244 | 113 | ||
17 | 3400 | 298 | 178 | 276 | 129 | Fire | |
23 | 4600 | 406 | 240 | 374 | 182 | Ice | |
25 | 5000 | 442 | 261 | 406 | 201 | Fire | |
29 | 5800 | 514 | 302 | 470 | 240 | Poison | |
31 | 6200 | 550 | 323 | 503 | 260 | Thunder | |
33 | 6600 | 596 | 344 | 535 | 283 | Thunder |
Ghost
HP: x5 | Def: x1.2 | Atk: [x1.2, x1.2] | Exp: x4
Picture | Level | HP | Def | Atk (min) | Atk (max) | Exp | Notes |
---|---|---|---|---|---|---|---|
|
27 | 13500 | 478 | 260 | 374 | 552 | |
29 | 14500 | 514 | 279 | 400 | 600 | Spawned by Dual-headed giant | |
31 | 15500 | 550 | 298 | 428 | 652 | Arena only | |
33 | 16500 | 586 | 318 | 457 | 708 | ||
35 | 17500 | 622 | 337 | 484 | 764 |
Sprite "screens" with background, making it semitransparent (below). Only one sprite.
Dual Headed Giant
This is the final boss of the game. Defense varies depending on action.
- Lv 33 (Arena version)
- Lv 36