Arcuz Wiki
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Introduction

There are a few basic enemy types in Arcuz, which will be introduced in detail here. Data found by parsing the game's Actionscript code. Sprites are not screenshots. They are in fact taken from a base image and matrix-transformed according to the game's code using Paint.NET. "Screened" (semi-transparent) sprites were also created in Paint.NET. "Hardlit" sprites were created using GIMP. The reason these were used was because this is what the game itself does. For more information about blending modes, visit Adobe's website here.

Types

Listed according to the game's code. There are a total of 2435 enemies in the game in story mode.

Stats (Each monster type has a multiplier, as shown below. They are all rounded down.):

  • Base HP: Level * 100. Enemies have multipliers listed below. e.g. Lv 1 slime has 100 hp.
  • Base Def: Level * 15 - 6. e.g. Lv 1 slime has 4 def
  • Base Atk [min, max]: [8*level+1, min*(1.2)] rounded down. e.g. Lv 1 slime has [10, 11] atk
  • Base Experience is recursively calculated:
    • a0 = 6
    • an = an-1+(4+[((n-1)/10) rounded down])
    • n from 1 to monster level
    • Penalty happens if monster level < player level:
      • Base exp/(Level difference + 0.5) rounded down.
    • e.g. Lv 1 slime gives 10 exp at lv 1, 6 exp at lv 2, etc.
    • Exp shown below is without penalty.

Slime

HP: x1 | Def: x0.5 | Atk: [x1.2, x1.1] | Exp: x1.0

Original sprite (before matrix transform/blending):

File:Slime1.png
Slimes
Picture Level HP Def Atk (min) Atk (max) Base Exp Notes
File:Lv.1 Slime.png
1 100 4 9 11 10
File:Lv.5 slime.png
5 500 34 41 53 26
File:Lv.11 slime.png
11 1100 79 89 116 51 Fire
File:Slime13Hardlight.png
13 1300 94 105 138 61 Ice
File:Slime19Hardlight.png
19 1900 139 153 201 91 Ice
File:Slime23Hardlight.png
23 2300 169 185 244 114 Poison
File:Lv.1 Slime.png
25 2500 184 201 265 126 Thunder

Note:  These are not the original sprites. There is some transparency involved via the "Hardlight" blending mode, which I simulated using GIMP. For the sprites of 13-23, this background tile was used: 

File:Ground.png

Wolf

HP: x1.2 | Def: x0.8 | Atk: [x1.1, x1.1] | Exp: x1.1

Original sprite (before matrix transform/blending):

File:Lv.3 wolf 3.png
Wolf
Picture Level HP Def Atk (min) Atk (max) Exp Notes:                               
File:Lv.3 wolf 3.png
3 360 31 27 35 19
Wolf7
7 840 79 62 81 37
Wolf9
9 1080 103 80 105 46 Fire
Wolf15
15 1800 175 133 174 78 Ice. Due to a spelling error in the code, it just looks like a lv3 wolf.
Wolf17
17 2040 199 150 198 89 Fire
Wolf23
23 2760 271 203 267 125 Poison
Wolf27
27 3240 319 238 313 151 Thunder
File:Wolf29a.png


File:Wolf29b.png
29 3480 343 256 337 165 Sprite "screens" with background, making it semitransparent (below)

Hornet

HP: x1 | Def: x0.3 | Atk: [x1, x1.1] | Exp: x1.2

Original sprite (before matrix transform/blending):

Hornet
Hornet
Picture Level HP Def Atk (min) Atk (max) Exp Notes
Hornet
9 900 38 73 95 50
Hornet11
11 1100 47 89 116 61 Fire
Hornet17
17 1700 74 137 180 97 Ice
Hornet19
19 1900 83 153 201 109
Hornet27
27 2700 119 217 286 165 Poison, Arena only
Hornet29
29 2900 128 233 306 180 Thunder

Goblin Warrior

HP: x1.5 | Def: x1.2 | Atk: [x1, x1] | Exp: x1.2 (Seems to double penalize for overlevel)

Original sprite (before matrix transform/blending):

File:Goblin.png
Goblin Warrior
Picture Level HP Def Atk (min) Atk (max) Exp Notes                
File:Goblin7.png
7 1050 118 57 68 40
File:Goblin13.png
13 1950 226 105 126 73 Fire
File:Goblin15.png
15 2250 262 121 145 85 Ice
File:Goblin.png
21 3150 370 169 202 122 Same sprite as level 7
File:Goblin23.png
23 3450 406 185 222 136 Poison
File:Goblin27.png
27 4050 478 217 260 165 Thunder
File:Goblin29.png
29 4350 514 233 279 180

Goblin Archer

HP: x1 | Def: x0.6 | Atk: [x1.2, x1.1] | Exp: x1.1

Original sprite (before matrix transform/blending):

File:GoblinArch.png
Goblin Archer
Picture Level HP Def Atk (min) Atk (max) Exp Notes
File:GoblinArch7.png
7 700 59 68 89 37
File:GoblinArch13.png
13 1300 113 126 166 67
File:GoblinArch15.png
15 1500 131 145 191 78
File:GoblinArch.png
21 2100 185 202 266 112
File:GoblinArch23.png
23 2300 203 222 292 125
File:GoblinArch27.png
27 2700 239 260 343 151
File:GoblinArch29.png
29 2900 257 279 367 165

Skeleton Warrior

HP: x2 | Def: x2 | Atk: [x1.2, x1.2] | Exp: 1.5

Original sprite (before matrix transform/blending)

Skeleton
Skeleton Warrior
Picture Level HP Def Atk (min) Atk (max) Exp Notes            
File:Skeleton15.png
15 3000 438 145 208 106 Fire (Never used)
Skeleton21
21 4200 618 202 290 153 Ice
File:Skeleton23.png
23 4600 678 222 319 171 Fire (Never used)
File:Skeleton23.png
25 5000 738 241 346 189 Fire. Same sprite as 23.
Skeleton29
29 5800 858 279 400 225 Poison
Skeleton31
31 6200 918 298 428 244 Thunder
Skeleton33
33 6600 978 318 457 265 Thunder

Goblin Mage

HP: x1 | Def: x0.4 | Atk: [x1.2, x1.2] | Exp: x1

Original sprite (before matrix transform/blending):

File:Mage.png
Goblin Mage
Picture Level HP Def Atk (min) Atk (max) Exp Notes
File:Mage7.png
7 700 39 68 97 34 Arena only
File:Mage13.png
13 1300 75 126 181 61 Fire
File:Mage15.png
15 1500 87 145 208 71 Ice
File:Mage.png
21 2100 123 202 290 102 Fire
File:Mage23.png
23 2300 135 222 319 114 Poison
File:Mage27.png
27 2700 159 260 374 138 Thunder

Orge

HP: x5 | Def: x2 | Atk: [x1.5, x1.5] | Exp: x3 (Also seems to double penalize overlevel)

Orge [sic]
Picture Level HP Def Atk (min) Atk (max) Exp Notes
Orge
21 10500 618 253 454 306
25 12500 738 301 541 378
29 14500 858 349 627 450
31 15500 918 373 670 489
33 16500 978 397 714 531

Only one sprite used.

Centaur

HP: x2 | Def: x1.2 | Atk: [x1.3, x1.3] | Exp: x1.6

Original sprite (before matrix transform/blending):

Centaur
Centaur
Picture Level HP Def Atk (min) Atk (max) Exp Notes
Centaur
15 3000 262 157 244 113
Centaur17
17 3400 298 178 276 129 Fire
Centaur23
23 4600 406 240 374 182 Ice
Centaur25
25 5000 442 261 406 201 Fire
Centaur29
29 5800 514 302 470 240 Poison
Centaur31
31 6200 550 323 503 260 Thunder
Centaur33
33 6600 596 344 535 283 Thunder

Ghost

HP: x5 | Def: x1.2 | Atk: [x1.2, x1.2] | Exp: x4

Ghost
Picture Level HP Def Atk (min) Atk (max) Exp Notes
Ghost


GhostScreen
27 13500 478 260 374 552
29 14500 514 279 400 600 Spawned by Dual-headed giant
31 15500 550 298 428 652 Arena only
33 16500 586 318 457 708
35 17500 622 337 484 764

Sprite "screens" with background, making it semitransparent (below). Only one sprite.

Dual Headed Giant

This is the final boss of the game. Defense varies depending on action.

File:Giant.png

Final Boss

  • Lv 33 (Arena version)
  • Lv 36
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